Character
Classes
Choose Your Style!
The class determines the basic skills and role of your Dragona character. You choose from following classes:
GUNNER
Because the Gunners wear a heavy armor made by fully utilizing Dwarven technology, they completely trust in their powerful defensive power, and can fearlessly charge into any battlefield.
The only weakness of the ethereal blaster is its short range compared to normal magic and bow and arrow. But the powerful defensive capabilities of the armor made by Dwarf craftsman covers the downside of this.
The ethereal blaster, considered the most advanced magical weapon, deals heavy damage to multiple enemies in the front and rear ends. It also discovers enemies in hiding and annihilates them. Their shields alone can stop enemy attacks on the front lines, and raises their defensive power.
Their skills are polished and refined from numerous battlefields which gives their comrades the faith that they will triumph. These soldiers fearlessly go around the front lines in any battlefield to play the leading roles of the war.
SNIPER
The snipers who lay hidden prefer light armor which enables them to move swiftly in the battlefield.
The cannon they use accelerates piercing rounds using a mana generator, and shoots them through a long slim barrel. It can accurately hit enemies much farther away than the bow and arrow or normal magic can.
The long-ranged ethereal blaster turned snipers into the grim reapers of the battlefield, because this weapon can damage major enemy targets even when they are behind their own front lines.
Since they can turn their stamina into mana or vice versa, their ability to respond to constant attack and emergency situations is superb.
GUARDIAN
The Guardians wear a mithril scale armor embodying their ancestors. Since their armor was developed during the Dragon Era, it has become the masterpiece of Dwarven craftsman. It is thin, solid, enables free movement, and has very good defensive power.
Guardians who engage in close combat with their enormous long sword take retreating as a disgrace. It is their pride to reap victory first and foremost in the front lines of battlefield or be the first to fall. Such bravery leaves their enemies trembling in fear. The great sword wielded by a Guardian doesn’t just slice through the body of their foe. It cuts down the morale of their enemies to make them retreat, with just a single stroke of their immense sword, which can also open up an escape-route for friendly forces. Because of this, if you were to ask veteran soldiers where the safest place on the battlefield is, they won’t hesitate to say that it is in the frontlines behind the backs of Guardians where they can hear the breath of the enemies.
ASSASSIN
The agile suits made of dragon skin make the fatal attraction of an Assassin stand out all the more. Having to make surprise attacks on enemy supply troops or assassinating their enemy commander, an Assassin doesn’t wear cumbersome outfits as it engages covertly and swiftly. For this reason, their suit is very tight and once seen from out of the shadows, it is rumored to reveal their sensual body.
Their Chakram cuts off the enemy’s tendons and neutralizes them, paralyzing their five senses so that they are unable to even fight back. Their fatal attack doesn't even give the enemy a chance to feel pain.
Assassins are full of pride. They are just as strict on themselves as they are merciless to their enemies. Turning their own blood into venom instilled with powerful mana while enduring pain worse than death, the female Kalis deal damage to nearby enemies by spraying their blood or instigating panic by spreading the fog of blood.
Assassins will sacrifice everything, including themselves, for victory. To them, battle is a beautiful dance, a noble sacrifice, and a pilgrimage to follow the guidance of the stars.
RANGER
Rangers are usually rational and cool-headed and do not get into unnecessary fights. Instead, they calmly analyze the strengths and weaknesses of their enemies and that of their friendly forces with a sharp perspective. By shooting a piercing arrow at the right time and place, they can turn the tide toward their own forces.
Rangers are positioned in the rear of their forces on the battlefield. They can start a warning fire to prevent enemy assaults, or monitor them so that enemy troops cannot make a surprise attack.
Because Rangers can hit multiple enemies with a shower of arrows or deal a critical hit with a precise shot, they have become the core support firepower in large battlefields. Also, since the Yaksias following the Rangers can cast magic on their arrows or use special magic to paralyze enemies, a Ranger can escape from a critical moment by slowing down the enemy with ice arrows, or against Assassins targeting them, or tie up enemies by shooting snare arrows.
MAGICIAN
Since Magicians protect themselves using the magical powers from aurora gems, they prefer to wear thin magical robes conducive for concentration over thick armor.
According to legend, the ancestors of Eldins who were greatly admired by dragons were granted a sacred duty to monitor the resurrection of Jurtan, and in order to carry this out, they are said to have learned some Draconic magic. Their ultra-destruction magic combined with Draconic magic is the ultimate firepower. Magicians can use all types of magic, from simple magic causing physical damage with a mana field, to powerful spells for summoning meteor showers.
Though they have low HP and weak defense, it is not a big problem for them because the magic cast by Magicians does not allow enemies to approach them at all. They can also play around with enemies with a simple hand gesture in various ways, such as causing them to slow them, causing them to hallucinate, or trapping them by summoning magical snares.
SHAMAN
Long accustomed to their way of life in the wild a Shaman had discovered and developed their power from nature. A born Shaman from the wild get stronger from continues practice of their arts. They are well known for its impermeable hand to hand fighting style, its physical attack contains the breath of Spirits that shatters opponent’s soul when hit.
Shaman energy comes from the power of nature and it takes the shape like birds of prey. In nature each of its attack techniques are similar to an eagle’s claw that can tear from flesh to bone. They are giant and masculine feline; that have huge bare knuckles on both hands. Focusing nature’s power through wielding knuckles they can withstand large amount of enemies just by holding their ground and unleashing brutal attacks on the opponents.
However, his grasp for technical skill is very limited. He also invokes the power of the spirit to descend upon his colleagues to improve their attack power, magic defense and speed, or heal an injured comrade with the help of the forces of nature. He can command the Life Spirits around the area and creates an emanating wave of light energy that can revive a deceased comrade.
SCOUT
Scout may look small and feeble character but they are more cunning and flexible in battle. Rather than exerting effort in increasing their muscle density to strike directly, they used sharp metal shuriken to assassinate their opponent in a midrange position.
With the ancestrally blood runs through their veins that hunting by means of stealth is still their way of eliminating an enemy. They play with their prey by disrupting the opponent’s ability using various manipulative techniques. Use of shuriken as their based attack damage, added-up with flammable and poisonous traps will reign havoc to an opponent.
A clever scout uses the following ability to overcome different obstacles, backstab his enemy while hiding, agility for quick blow, high evasion to avoid incoming attack and precision for accurate damage. Scouts high regeneration rate came from their resilience and assimilation with nature.
She has the ability to summon nature’s breeze to descend upon his colleagues to improve their movement speed and evokes the power of animals to increase each member’s abilities and stats.